Playtime | Not Played |
Last Activity | Never |
Added | 6/22/2024 16:55:55 |
Modified | 6/22/2024 17:35:23 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | PC (Windows) |
Release Date | 2/28/2020 |
Community Score | |
Critic Score | |
User Score | |
Genre | Adventure Indie Platform |
Developer | |
Publisher | |
Feature | Single Player |
Links | Itch Steam Twitch |
Tag |
Midnight Manor is a short, spooky pick-em-up platformer inspired by games like Bible Adventures, Super Mario Bros 2, and Lakeview Cabin Collection.
It follows the story of a man down on his luck, who happens to find himself at the doorstep of a luxurious manor as a terrible storm surges outside. Greeted by a generous, but lonely, old man - he's offered shelter in exchange for completing some simple tasks during his stay.
So... enter the Midnight Manor. Explore its winding hallways. Fulfill your piece of the bargain, and enjoy a night of luxury sheltered from the churning storm outside.
You will have several tools at your disposal to traverse the manor to complete each task. These actions are as follows:
Action | Controls (Dual Shock / Xbox / Keyboard) |
---|---|
Jump | Cross / A / Spacebar |
Drop Through Platform | Holding Down + Cross / A / Spacebar |
Pickup / Throw Item | Square / X / E |
Release Item | Holding Down + Square / X /E or Triangle / Y / Q |
Dash (When Unlocked) | RB / Shift |
Fullscreen Toggle | Alt + Enter |
Note: Keyboard controls have been provided, but it is highly recommended that you play with a controller for the best possible experience.
The game has been designed as a short experience that must be completed in a single sitting. Multiple endings are provided to encourage curiosity and replayability. There are FOUR endings to complete. Weigh your options and choose wisely.
Each playthrough is timed to encourage speedrunning. Your in-game time will be displayed at the end of the game and your best times for each ending will be saved in-game.
The manor has its fair share of secrets. Some of these can help you along the way. Keep an eye out for shortcuts and pickups that may grant you additional speed and abilities.
There is no predetermined path outside of completing the tasks assigned to you. The game is designed to be short and replayable. Some routes are better than others and the game encourages you to complete multiple playthroughs to find the quickest and most efficient path to complete your goals.
I wanted to include a special thank you to Vincent Soudé whose enthusiasm and support for this project has helped improve the game and guide future development. He has pushed the game to its limits and offered many suggestions that have helped make the game what it is today.