Playtime | Not Played |
Last Activity | Never |
Added | 6/22/2024 16:56:18 |
Modified | 6/22/2024 17:50:29 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | PC (Windows) |
Release Date | 1/14/2015 |
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Old-skool Arcade-style Swarm-Shooter, with some game mechanic twists.
Also includes a 16-step sequencer to compose beats using the games sounds. Suggest to capture these with Audacity or an old cassette-deck ;) Licence free so use sound output however you like.
notes on obscure game mechanix;
There is no POW loss for dying, it is the re-spawn delay that will likely result in some of the Cores falling off the screen. Each time a Core is lost, off the screen bottom, a Bug re-spawns, AND one POW is subtracted from the bar!
The shooting is a bit more complex than a single shot limit. There are actually two shots fired each time the button is PRESSED, one is the propulsion blast that fires the cannon shot up the screen. This will fire as fast as you can press the button however with a low POW bar these blasts are more of a melee type weapon. They do become very powerful with larger POW meter.
The main Cannon's shots have a long reload time, however as the fire button is HELD the propulsion blast are recycled, so no melee shots are fired, the main cannon fires faster and faster, till the POW bar is fully charged. Also maintaining the POW bar in a Charged State will move the ship faster and further up the screen as well.
The intent is to provide game-play options and no single way to play this game. Shooting Bugs quickly will cause many Cores to start falling, this is fine if the player can juggle ;) otherwise they will be loosing POW for each one they miss.
Must reach wave 3 to encounter the next Bug Type,. .