Pleroma

Details

Playtime Not Played
Last Activity Never
Added 6/22/2024 16:55:48
Modified 6/22/2024 17:33:54
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 12/7/2019
Community Score
Critic Score
User Score
Genre Indie
Puzzle
Simulator
Developer Aleks Samoylov
Publisher Aleks Samoylov
Feature Single Player
Links Itch
Twitch
Tag

Description

Pleroma is the very first commercial video game by notable and internationally beloved aesthete known primarily as The Aleks. It has been made possible through the generous support of a lovely batch of Kickstarter backers and, of course, patreon patrons.

Features!

  • Engage with a sprawling, gripping, freakadelic narrative written by award winning writer and IRIMA (Internationally Recognized Interactive Media Auteur) Aleks Samoylov.

  • Take in the sights and enjoy a distinctive, impressionistic, low poly presentation by award winning, classically trained painter (and IRIMA) Aleks Samoylov.

  • Enjoy experimental tunes by Internationally Recognized Musician (IRM) Monplaisir.   

  • Explore an atmospheric, open ended world, full of secrets, mysteries, surprises, and non-player characters eager for a chat, and do so at your own pace.

  • Solve a puzzle and unlock the “true ending,” if you’re so inclined.

  • Wield the mighty Tuner and engage in Tuner based actions!

  • Take a guided tour of a significant archaeological site, check out some abstract art in a hip gallery, mingle with important guests at a party / political summit, go spelunking, get lost in a twisted maze, or try to figure out what is really going on.

What's this game about?

Well, it's a freakadelic, surreal "puzzle box" (it has one actual puzzle, which is optional - unless you want the "true ending" that is), a set of dreamy, interconnected environments for the player to explore, experience, and unravel at their leisure. There is no shooting in it, and no jump scares. There are some bits that people may consider mildly spooky (or even spoopy), but I would not classify it as a horror in any conventional sense, unless you consider existential angst to be horrifying, which you should. 

If you're still unclear as to what genre this game falls into, it is definitely a first person "walking simulator," optional puzzle elements notwithstanding, you will spend the majority of the game exploring and reading stuff. There is a fair bit here to explore ... and a lot to read. 

 
What's the story, fishbone?

In Pleroma, you will take on the role of Diane Kestler, a youthful individual who has recently moved to a new part of town and is starting a new job at a niche art gallery / studio collective / research library which is (you guessed it!) hiding a rather surprising and unusual secret. I hesitate to reveal more, as I know that many folks are spoiler averse, and personally I would like players to discover and interpret this game for themselves.

Discount Coupons Available

If you currently cannot afford to buy or can't justify buying Pleroma at full price, but would still like to help financially support me as an artist and game maker, feel free to use this coupon code. It's the honor system: no strings attached (just don't resell it, obviously) and no questions asked. Just use the following URL to redeem a copy for 50% off.

https://thealeks.itch.io/asabovesobelow

(Note: A limited number of completely free community copies is also available below).

Current build: 1.2

1.2 Updates:
- Fixed major issue with the puzzle not registering correct input (I done goofed).
- Some improvements to framerate in the All Hail scene on lower end machines.  

Known bugs:

- It's possible that the Vsync option (available through the pause menu) will do the opposite of what it's supposed to. So, if the checkbox is off, Vsync is on and vice versa. If you're getting screen tearing, play around with the two settings. One of them ought to work! (I'll likely patch this up later, but it shouldn't significantly affect your experience).